Stats
Stats are individual values that represent your character's strong and weak points compared to everyone else in society. They will be determined for you based on your choices in character creation, you may reroll and pick a primary stat to target at the cost of being -1 of the regular standard compared to everyone else that did not. Leftover points may be assigned by you after I do the initial configuration.
CHARACTER STAT CALCULATORStats
Min Possible - Max Possible
Weight 1-96
Speed 1 - 700
Durability 30 - 700
Processing 90 - 700
Conduction 10 - 105
Input 1 - 60
Hold 1 - 60
Brawn 3 - 9
Brains 3 - 9
Design 3 - 9
Physical combat 1 - 2100
Strength 30 - 2100
Reflexes 90 - 2100
Intelligence 90 - 2100
Charisma 1 - 2100
Viral Affinity 30 - 2100
Energy combat 90 - 2100
Dexterity 1 - 2100
Constitution 30 - 2100
Weight
This stat is used to determine how heavy your character is and would be used in application to all physics related plot points.
Speed
This stat is used to determine how fast your character can travel a specific distance, the higher the number the faster that character can travel. It also determines who would be able cover a specific distance without obstacles faster.
Durability
This stat determines overall how much physical damage a character can take before he becomes inoperable.
Processing
This stat determines how fast a character can think.
Conduction
The rate in which a user needs to charge on a monthly basis, assuming they have no extra batteries, work a regular consistent schedule, and do not use artes.
Input
The rate in which a user needs to charge on a monthly basis, assuming they have no extra batteries, work a regular consistent schedule, and do not use artes.
Hold
The total amount of power that can be held within the skeleton. This determines how much energy it takes for the body to move, the larger the hold the larger variety of physical capabilities possible to the machine, it also determines how long the machine spends in a sleep cycle. (sleep cycle means hours spent charging)
Brawn
This is a unique identifier that bridges the gap between the players expectations for physical qualities in combat, and capabilities.
Brains
A unique Identifier that bridges the gap between the players expectations for non-physical qualities in combat and capabilities.
Design
A unique identifier that bridges the gap between the players expectations for unique qualities of a character, more specifically it ties into a character's inner self and bridges to connections that would be naturally seperate making the character one.
Physical combat
The overall skill level of a character's physical combat capabilities.
Strength
The physical capabilities in terms of lifting and applying impacts to see if something or part of something can be moved or broken in some way.
Reflexes
An action that is performed as a response to a stimulus and without conscious thought. This determines the speed of actions based on external stimulus without much thought
Intelligence
The ability to apply knowledge and skills.
Charisma
Compelling attractiveness or charm that can inspire an amount of devotion in others.
Viral Affinity
The ability to resist internal outside influences.
Energy combat
The overall skill level of a character's energy combat capabilities.
Dexterity
The speed of action based on thoughts and the overall accuracy and control of intended actions.
Constitution
A units physical state in regards to vitality and health.