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 Character Creation [Logical Stats and parts]

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Admin
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Posts : 27
Join date : 2016-04-22

PostSubject: Character Creation [Logical Stats and parts]   Sun Apr 24, 2016 8:58 pm

BIOLOGY OF THE SOUL

The soul is composed of conscious thought, the A.I. which is stored on the universal hard drives within a unit, and is backed up on a unit individual specialized charging station. The Soul.exe file is to never be deleted, doing so is against the law and will erase one's existence. Along with this file, are the Logic.exe, Emotion.exe, Wisdom.exe which are never to be deleted as well.

BIOLOGY OF THE BODY

The Synth body is composed of
Central Motherboard - Skeleton
Hard Drive Bay - Brain
Energy Core - Heart and Stomach
Shell - Muscle/Skin
Transistors - Lungs
Processors - Nerves
Liquid cooling Loop and Pump - Blood/Bladder/Kidneys
Secondary Processor - Liver (keeps everything inside clean


BIOLOGY OF THE ENERGY NETWORK

Within the Skeleton exist a network of small transistors, capacitors, and regulators. Transistors allow energy to flow to all parts of a unit giving it function, these transistors have built in limits on how much power can flow through them at any given time. These limits are controlled by regulators that temporarily store the energy in capacitors for later functions. Capacitors constantly have energy in them as the energy within a unit has to constantly stay in motion in order to keep the unit in a state which is defined as “Alive” a unit is considered dead when eight specific capacitors within the unit all cease to hold energy. The capacitors hold secrets that are not yet fully understood, as they simply exist to limit function capabilities, regulate power so you don’t lose all of it in one go, and eliminate potential risk.


BIOLOGY OF THE COOLANT NETWORK


Within the Chassis resides a cooling network that should be exchanged on a regular basis to prevent contamination, and malfunction. This is done through the process of drinking beverages. The coolant serves as a means to keep your body at the proper temperatures directing heat out of your system through liquid and heat radiation. While the coolant system is very effective at what it does, your skeleton and chassis can still overheat which could cause permanent damage to a unit. This ranges from melting parts, to bonding parts that should be bonded, frying circuits and capacitors out of commision which could also lead to death.


Last edited by Admin on Tue Jun 07, 2016 2:50 pm; edited 1 time in total
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PostSubject: Re: Character Creation [Logical Stats and parts]   Tue Jun 07, 2016 2:25 pm

Base Weight


Weight SkeletonAluminumTitaniumZincNickelBrassCopperSilverGold
Shell
X
1
2
3
4
5
6
7
8
Graphene
1
1
2
3
4
5
6
7
8
Quartz
2
2
4
6
8
10
12
14
16
Aluminum
3
3
6
9
12
15
18
21
24
Diamond
4
4
8
12
16
20
24
28
32
Indium
5
5
10
15
20
25
30
35
40
Copper
6
6
12
18
24
30
36
42
48
Silver
7
7
14
21
28
35
42
49
56
Thallium
8
8
16
24
32
40
48
56
64
Gold
9
9
18
27
36
45
54
63
72
Platinum
10
10
20
30
40
50
60
70
80
Iridium
11
11
22
33
44
55
66
77
64
Osmium
12
12
24
36
48
60
72
84
96

Speed
ModelOmegaBetaThetaDeltaGammaEpsilonAlpha
Weight1234567
73-961-12-33-44-55-76-87-10
63-721-12-34-45-67-88-99-11
57-601-13-35-56-78-910-1011- 12
S50-561-23-45-67-89-1010-1212-14
P40-492-24-56-78-1010-1212-1514-17
E37-392-25-57-810-1013-1315-1618-18
E29-362-35-68-1011-1314-1716-2019-23
D22-283-47-910-1314-1818-2221-2725-31
16-214-69-1214-1819-2524-3128-3733-44
11-156-913-1820-2726-3633-4540-5446-63
4-1010-2520-5030-7540-10050-12560-15070- 175
1-333-10066- 200100-300133-400167-500200-600233-700


Last edited by Admin on Tue Jun 07, 2016 2:38 pm; edited 2 times in total
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PostSubject: Re: Character Creation [Logical Stats and parts]   Tue Jun 07, 2016 2:36 pm

Shell Grades


Grade A
Defender
Grade B
Warrior
Grade C
Mage
Grade D
Rouge
MK I
Durability (Defense)
Quartz - 450
Platinum - 500
Copper - 280
Indium - 300
MK II
Durability (Defense)
Diamond - 650
Osmium - 100
Silver - 300
Aluminum - 70
MK III
Durability (Defense)
Graphene - 700
Iridium - 90
Gold - 150
Thallium - 30


Skeletal Board



Skeleton Perks

Silver - High processing and Conductivity/The Highest

Copper - +1 to either brain, brawn, or Design (Players Choice)

Gold - +1 All Rewards

Brass - -25% off all shop items

Zinc - Regenerates damage over time

Nickel - Heals Physical Damage to other players over time

Aluminum - Fastest

Titanium - Most Durable Skeleton




Skeleton Stats


MetalConductionInput/
Hold
OutputProcessing
Silver105%30/1Superior 50700
Copper100%2/24Excellent 40500
Gold70%4/12Superior390
Aluminum61%15/30Average 30 270
Brass28%60/2Below Average190
Zinc27%60/5Below Average150
Nickel22%5/60Below Average
20
150
Titanium 10%1/50Poor = 1090







Model Perks

Alpha - Speed based, rogue class equivalent, good for set ups or stab in the back sets. Normally fragile with low hitting power. Ninjas, shamans, thieves, maybe clerics


Epsilon - Distance focused attackers with a decent speed. Low physical stats and lower middle based focus defense. Mages, wizards, rangers.


Gamma - Physical counterparts to Epsilon. Physical sweepers, swashbucklers, Swordmasters.


Delta - A build focused mostly on intelligence, balanced in most other stats on the low end Or a fully balanced build. The middle ground guys. Clerics fit better here imo, bards, Jack of all trades


Theta - Focus defense class with decent focus attack but low physical stats and speed. Magic Knights, Warlocks, Red mages.


Beta - Physical equivalent to Theta, Generals from FE, Warlords, Paladins.


Omega - Walls. Tanky builds. Focus on defense, low speed with lower middle range attacks
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